So it's been about 10 days since Blizzard opened the Nexus to all with the start of the Heroes of the Storm Open Beta on May 19. Though the game's official launch is this Tuesday, June 2, for all intents and purposes, it can be considered released. Anyone who was excited for it yet never received an alpha or beta invite is unlikely to have held off another two weeks for the "beta" label to be removed. After all the quality assessment that's been done over last year, there's unlikely to be much difference between the version we're playing now and the one after June 2.
The massive influx of new players can be felt within the course of a single match. It feels like the Technical Alpha all over again, with every team having a few members fresh from League, Smite and the like, still learning the ropes of concepts that differentiate Heroes from the rest. It's true that until recently new players were being added weekly but those were in gradual measured quantities as opposed to the exponential growth the player base has undergone in the last couple weeks. While I welcome our new arrivals to the Nexus, I figured now would be a good time to talk about a few of the ways you're not in DOTA anymore....
1. Map mechanics win games
The Grave Golem on Haunted Mines attacks the core for the win. |
The gold coins needed to buy the services of the undead pirate Blackheart. |
2. Mercenaries - recruit them or your enemy will
The Bruiser mercenaries, formerly known as Knights. |
Also? On Haunted Mines two sets of siege giants will take down a gate just as fast or faster than a moderately powerful grave golem. Guess there are times to focus on something other than map objectives after all.
3. A shared experience bar doesn't mean you don't have to farm
Jaina and her water elemental give the incoming minion wave a warm welcome. Figuratively. |
4. Some heroes are designed more for taking down buildings than enemies
Nazeebo brings down the house. |
5. Synergize your talent choices
Last but certainly not least - consider your talent selection to make the optimal combinations. Most heroes have at least two to three distinct routes they can go, though others can have many more. Consider which ones work well with what you've already chosen instead of picking what looks best at face value on its own. Heroesfire and HeroesNexus both provide useful tools to examine all of a hero's talents and how they affect their stats and abilities. That being said, once you've decided on a particular build, don't be afraid to deviate from it as the situation demands. Talents are the Heroes version of items and every MOBA player knows to alter their build depending on how the game develops.
As a disclaimer, though I wrote this to help new players begin transitioning over from similar games, this should by no means imply that Heroes is in some way "better" than any of its contemporaries. As you can see, I blog about League here periodically as well, so I myself have a foot in both words, so to speak. While the companies may be in competition, there's no reason for the players to compete over who's favorite game is better.
No comments:
Post a Comment