Showing posts with label Dungeons 2. Show all posts
Showing posts with label Dungeons 2. Show all posts

Sunday, May 3, 2015

Kalypso Media rep hints at upcoming Dungeons 2 expansion or DLC


So I beat the campaign for Dungeons 2 the other day.  Overall, it was pretty fun, even if the narrator was just a little too chatty and the ending more than a little abrupt.  Like in many games, in Dungeons 2 you get a reasonable idea how far along you are by how much the campaign map has been filled out with completed missions.  However, the story introduced a couple of, what appeared to be, important plot threads, which it left unresolved, leaving you surprised when the credits rolled.

Friday, April 24, 2015

Dungeons 2 first impressions


Developer Realmforge's new game, Dungeons 2, was released on Steam today.  My first couple hours through the campaign were enough to show that it's not so much a sequel as a rework.  Dungeons: The Dark Lord, dubbed a "stand alone expansion" was more in line with a traditional sequel, where a game takes the same mechanics and expands on them.  Dungeons 2, while staying true to the vision of the original, takes a completely different approach to execution.

Thursday, February 19, 2015

Darkest Dungeon gives a light for the dungeon crawling genre

A friend of mine sent me a link the other day for a game's demo at PAX East 2014.  Titled "Darkest Dungeon", my interest was immediately piqued since I'd recently done a post on another game - "Dungeons II".  A cookie for you if you can see the connection there.


"Darkest Dungeon" looks like it may actually live up to its slightly grandiose name with a unique twist on the classic dungeon crawling RPG genre.  You control the standard four person party, fighting monsters in turn-based combat and collecting loot - but staying alive is only half the battle.  As you venture deeper into the catacombs, the real question becomes: can you keep your party from not only being devoured by monsters, but also sane enough that they don't kill themselves?

Saturday, January 24, 2015

Like Diablo? Like Warcraft? Then get excited for Dungeons II


Remember how Azmodan kept appearing to taunt you all through Act III of Diablo III but instead ended up telling you all of his plans?  His bravado and overconfidence were a big part of his undoing, and he's not alone.  Your standard villain will almost always trip themselves up at the finish line and the hero capitalizes on it to save the day.  When you're on the verge of completing your grand plan for world domination or ultimate power, one would think you would be damn careful at such a critical juncture.  There will be plenty of time to gloat later when they're all your  unwilling minions.  Did you ever catch yourself thinking "if it had been me things would have gone differently..."  Well, developer Realmforge Studios is giving you your chance to prove it with Dungeons II.