Showing posts with label battleground. Show all posts
Showing posts with label battleground. Show all posts
Friday, July 3, 2015
Heroes of the Storm "expansion" - so what does that mean, really?
One of the most anticipated battlegrounds so far, The Battlefields of Eternity, hit the live servers after a week long stint on the Public Test Realm (PTR). On June 30, the map's release kicked off what's being touted as Heroes of the Storm's first expansion, The Eternal Conflict, with new heroes, and new skins centered around the Diablo Franchise.
This sounds absolutely epic. However, if there's something about it that doesn't quite make sense, don't worry. You're not alone. What's likely bothering you is that question in the back of your mind: How do you make an expansion for a free to play game, anyway?
Sunday, June 7, 2015
The Heroes of the Storm join the Eternal Conflict in Diablo event
Wednesday, March 25, 2015
Come into my parlor said the spider to the hero - thoughts on Tomb of the Spider Queen
As many League of Legends players will tell you, when any online game has several maps or modes available, queue times will naturally be longer or shorter as maps fall in and out of favor with the player-base. Anyone looking for a good game on Twisted Treeline or Dominion can attest to that (self included). Eventually, even those who like the less popular maps will give up because it simply takes too damn long to find a game. Blizzard got around this by taking out the element of choice and making each game take place on a random battleground. While this approach presumably allows Heroes of the Storm to have a great deal more maps and game modes than its competition, it brings its own set of limitations.
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