Monday, July 13, 2015

The first champion to get a second major visual update and why it was a good idea


While I wasn't there at the very beginning, I started playing League of Legends in summer 2010, less than a year after the game was officially released, so I always get excited whenever one of the champions I remember from back then get an update - be it in terms of graphics or gameplay.  This time, it's League's original pirate, Gangplank, who debuted a new model and moveset on the PBE as of last week, with the changes to be released alongside the "Burning Tides" pirate event.  On the other hand, aside from a few tweaks - mostly regarding his E ability, "Raise Morale" - for all intents and purposes his abilities have largely remained the same since the game was released in October 2009.  Unlike other champions from the game's early days, his kit remains functional and conventional wisdom says not to try and fix what isn't broken.  The same could be said for his model, which still holds up next to even the newest champions.  But what about when it's not broken, just boring?  Riot has clearly demonstrated their philosophy in both art and game design in that regard - that the "fun" in functionality has to be front and center and here I think they succeeded.

Friday, July 3, 2015

Heroes of the Storm "expansion" - so what does that mean, really?


One of the most anticipated battlegrounds so far, The Battlefields of Eternity, hit the live servers after a week long stint on the Public Test Realm (PTR).  On June 30, the map's release kicked off what's being touted as Heroes of the Storm's first expansion, The Eternal Conflict, with new heroes, and new skins centered around the Diablo Franchise.

This sounds absolutely epic.  However, if there's something about it that doesn't quite make sense, don't worry.  You're not alone.  What's likely bothering you is that question in the back of your mind:  How do you make an expansion for a free to play game, anyway?