Saturday, May 30, 2015

Heroes of the Storm Open Beta - transitioning from other MOBAs


So it's been about 10 days since Blizzard opened the Nexus to all with the start of the Heroes of the Storm Open Beta on May 19.  Though the game's official launch is this Tuesday, June 2, for all intents and purposes, it can be considered released.  Anyone who was excited for it yet never received an alpha or beta invite is unlikely to have held off another two weeks for the "beta" label to be removed.  After all the quality assessment that's been done over last year, there's unlikely to be much difference between the version we're playing now and the one after June 2.

The massive influx of new players can be felt within the course of a single match.  It feels like the Technical Alpha all over again, with every team having a few members fresh from League, Smite and the like, still learning the ropes of concepts that differentiate Heroes from the rest.  It's true that until recently new players were being added weekly but those were in gradual measured quantities as opposed to the exponential growth the player base has undergone in the last couple weeks.  While I welcome our new arrivals to the Nexus, I figured now would be a good time to talk about a few of the ways you're not in DOTA anymore....

Monday, May 11, 2015

Chen Stormstout - assassin tank?


So that title probably sounds inane but I cannot think of a better way to describe my experience playing the Legendary Brewmaster's incarnation in Heroes of the Storm.  The most famous panda in Warcraft can just as easily take hits for the team and disrupt enemy positioning as he can burst down priority back line targets and chase down fleeing survivors.  The result is the line between assassin and tank blurring to a point it should not be able to without the aid of beer goggles.

Sunday, May 3, 2015

Kalypso Media rep hints at upcoming Dungeons 2 expansion or DLC


So I beat the campaign for Dungeons 2 the other day.  Overall, it was pretty fun, even if the narrator was just a little too chatty and the ending more than a little abrupt.  Like in many games, in Dungeons 2 you get a reasonable idea how far along you are by how much the campaign map has been filled out with completed missions.  However, the story introduced a couple of, what appeared to be, important plot threads, which it left unresolved, leaving you surprised when the credits rolled.