Monday, July 13, 2015
The first champion to get a second major visual update and why it was a good idea
While I wasn't there at the very beginning, I started playing League of Legends in summer 2010, less than a year after the game was officially released, so I always get excited whenever one of the champions I remember from back then get an update - be it in terms of graphics or gameplay. This time, it's League's original pirate, Gangplank, who debuted a new model and moveset on the PBE as of last week, with the changes to be released alongside the "Burning Tides" pirate event. On the other hand, aside from a few tweaks - mostly regarding his E ability, "Raise Morale" - for all intents and purposes his abilities have largely remained the same since the game was released in October 2009. Unlike other champions from the game's early days, his kit remains functional and conventional wisdom says not to try and fix what isn't broken. The same could be said for his model, which still holds up next to even the newest champions. But what about when it's not broken, just boring? Riot has clearly demonstrated their philosophy in both art and game design in that regard - that the "fun" in functionality has to be front and center and here I think they succeeded.
Labels:
Champion Update,
event,
League of Legends,
lore,
MOBA,
PC,
Riot
Friday, July 3, 2015
Heroes of the Storm "expansion" - so what does that mean, really?
One of the most anticipated battlegrounds so far, The Battlefields of Eternity, hit the live servers after a week long stint on the Public Test Realm (PTR). On June 30, the map's release kicked off what's being touted as Heroes of the Storm's first expansion, The Eternal Conflict, with new heroes, and new skins centered around the Diablo Franchise.
This sounds absolutely epic. However, if there's something about it that doesn't quite make sense, don't worry. You're not alone. What's likely bothering you is that question in the back of your mind: How do you make an expansion for a free to play game, anyway?
Saturday, June 13, 2015
New heroes for Hearthstone - or class skins - are they worth it?
Sunday, June 7, 2015
The Heroes of the Storm join the Eternal Conflict in Diablo event
Saturday, May 30, 2015
Heroes of the Storm Open Beta - transitioning from other MOBAs
So it's been about 10 days since Blizzard opened the Nexus to all with the start of the Heroes of the Storm Open Beta on May 19. Though the game's official launch is this Tuesday, June 2, for all intents and purposes, it can be considered released. Anyone who was excited for it yet never received an alpha or beta invite is unlikely to have held off another two weeks for the "beta" label to be removed. After all the quality assessment that's been done over last year, there's unlikely to be much difference between the version we're playing now and the one after June 2.
The massive influx of new players can be felt within the course of a single match. It feels like the Technical Alpha all over again, with every team having a few members fresh from League, Smite and the like, still learning the ropes of concepts that differentiate Heroes from the rest. It's true that until recently new players were being added weekly but those were in gradual measured quantities as opposed to the exponential growth the player base has undergone in the last couple weeks. While I welcome our new arrivals to the Nexus, I figured now would be a good time to talk about a few of the ways you're not in DOTA anymore....
Monday, May 11, 2015
Chen Stormstout - assassin tank?
So that title probably sounds inane but I cannot think of a better way to describe my experience playing the Legendary Brewmaster's incarnation in Heroes of the Storm. The most famous panda in Warcraft can just as easily take hits for the team and disrupt enemy positioning as he can burst down priority back line targets and chase down fleeing survivors. The result is the line between assassin and tank blurring to a point it should not be able to without the aid of beer goggles.
Sunday, May 3, 2015
Kalypso Media rep hints at upcoming Dungeons 2 expansion or DLC
Friday, April 24, 2015
Dungeons 2 first impressions
Thursday, April 23, 2015
Hearthstone: Crafting versus card packs for beginners
Monday, April 13, 2015
Gul'dan - how the warlock we all love to hate has cast a spell over the Warcraft fanbase
With the latest developments of Warlords of Draenor, Gul'dan has returned to the Warcraft universe as a major villain and for his first primary role in World of Warcraft. Though I don't play WoW, I follow the story and after watching the cinematic from Patch 6.1 when he assumes control of the Iron Horde, I found myself really excited to see where Blizzard takes the plot surrounding one of my favorite villains.
But this begs the question: why is he so intriguing? While important for lore reasons - being the one who set the orcs on their path to demonic corruption and invasion of Azeroth, etc. - as a character the first orcish warlock has very little depth. His desires power simply for power's sake and will sacrifice anything and anyone to get it. He's a textbook sociopath with exactly zero redeeming or even vaguely sympathetic aspects.
Despite all this, Gul'dan is widely considered one of the best villains in the franchise - why? What makes the Betrayer of the Orcs such a compelling villain?
Monday, March 30, 2015
Devil May Cry 4: Special Edition - or why I might buy the same game twice
Capcom announced today that Devil May Cry 4: Special Edition will be released June 2015 for Playstation 4, Xbox One and PC. It's interesting to see the company go back to the franchise pre-reboot, especially hot on the heels of DMC: Definitive Edition, which debuted earlier this month. Normally I don't pay attention to "remastered" releases, even of my favorite games. However, after seeing the announcement trailer, this game should be cited as an example of a "special edition" done right.
Wednesday, March 25, 2015
Come into my parlor said the spider to the hero - thoughts on Tomb of the Spider Queen
As many League of Legends players will tell you, when any online game has several maps or modes available, queue times will naturally be longer or shorter as maps fall in and out of favor with the player-base. Anyone looking for a good game on Twisted Treeline or Dominion can attest to that (self included). Eventually, even those who like the less popular maps will give up because it simply takes too damn long to find a game. Blizzard got around this by taking out the element of choice and making each game take place on a random battleground. While this approach presumably allows Heroes of the Storm to have a great deal more maps and game modes than its competition, it brings its own set of limitations.
Monday, March 23, 2015
Heroes of the Dorm - or Blizzard Hunger Games
Maybe no one's going to die, but for the final contestants the prize may well be your life. And what will participating cost all the rest who don't even get close?
Tuesday, March 10, 2015
Thoughts on Overwatch and what it means for MOBAs
I'm sure the title has you confused - Overwatch, while certainly taking some MOBA aspects, is still very much a first person shooter. Or is it? Up until recently, I had spared little thought for Blizzard's upcoming shooter, having been obsessively following the development of their other project, Heroes of the Storm. Thanks to a Founders' Pack, I'm now in the Heroes beta, and the tunnel vision seems to have cleared somewhat. So when Blizzard announced this past weekend at PAX East that the Overwatch beta was slated for Fall 2015, it seemed like a good time to take a look at their first new franchise in 17 years.
Tuesday, March 3, 2015
Guide Spotlights #2 - Heroes of the Storm
Welcome to "Guide Spotlights", the series where I highlight a community member who has been producing quality content to help their fellow players.
Tuesday, February 24, 2015
Guide Spotlights #1 - Heroes of the Storm
When most of us start a new MOBA, we do a little research first, or at least just after that first, painful loss where you had no idea what you were doing while your teammates raged at you. Guides and full play through videos are great but what if you just want something you can watch on your phone during the loading screen? In this series I'll pick a game and spotlight members of its community who produce short and sweet content for new and veteran players alike.
Thursday, February 19, 2015
Darkest Dungeon gives a light for the dungeon crawling genre
A friend of mine sent me a link the other day for a game's demo at PAX East 2014. Titled "Darkest Dungeon", my interest was immediately piqued since I'd recently done a post on another game - "Dungeons II". A cookie for you if you can see the connection there.
"Darkest Dungeon" looks like it may actually live up to its slightly grandiose name with a unique twist on the classic dungeon crawling RPG genre. You control the standard four person party, fighting monsters in turn-based combat and collecting loot - but staying alive is only half the battle. As you venture deeper into the catacombs, the real question becomes: can you keep your party from not only being devoured by monsters, but also sane enough that they don't kill themselves?
"Darkest Dungeon" looks like it may actually live up to its slightly grandiose name with a unique twist on the classic dungeon crawling RPG genre. You control the standard four person party, fighting monsters in turn-based combat and collecting loot - but staying alive is only half the battle. As you venture deeper into the catacombs, the real question becomes: can you keep your party from not only being devoured by monsters, but also sane enough that they don't kill themselves?
Tuesday, February 10, 2015
Heroes can't just be balanced - they have to be epic
The concept of Heroes of the Storm is very simple: play as your favorite characters from various Blizzard franchises in a massive hero (and villain) brawl. What makes them so compelling, that they are able to stay with us long after we've stopped playing the original franchise? It's that they resonate with our internalized mythology - adhering to age old archetypes of heroes and villains reinforced by everything from popular culture to bedtime stories. Their identities are already established in a sense, so their incarnation in Heroes and their previous games isn't our first time meeting them. We know them.
Just not nearly as well as we thought.
Monday, February 2, 2015
Classic League of Legends champion Tristana gets a long-awaited update
Patch 5.2 is now live, and with it the Tristana visual and kit rework. Though I can't speak as a Tristana main, at least as a Tristana fan, I love the end result for its thematic cohesion. I haven't even played her in a couple of years but our pint-sized gunner still holds a special place in my heart. Tristana was one of the first champions I ever played when I started League that summer four and half years ago (Season 1 in League terms). She was also quite likely the first ADC, attack damage carry for those who know them as Marksmen, that I played back when they were still called ADCs. The memory gave me a fair bit of investment in her champion update.
Labels:
Champion Update,
League of Legends,
MOBA,
PC,
Riot,
Yordle
Saturday, January 24, 2015
Like Diablo? Like Warcraft? Then get excited for Dungeons II
Remember how Azmodan kept appearing to taunt you all through Act III of Diablo III but instead ended up telling you all of his plans? His bravado and overconfidence were a big part of his undoing, and he's not alone. Your standard villain will almost always trip themselves up at the finish line and the hero capitalizes on it to save the day. When you're on the verge of completing your grand plan for world domination or ultimate power, one would think you would be damn careful at such a critical juncture. There will be plenty of time to gloat later when they're all your unwilling minions. Did you ever catch yourself thinking "if it had been me things would have gone differently..." Well, developer Realmforge Studios is giving you your chance to prove it with Dungeons II.
Tuesday, January 13, 2015
Heroes of the Storm Closed Beta is live - so let's talk about the release date
New heroes and villains will be joining the Nexus in the Closed Beta and beyond. |
Thursday, January 8, 2015
Throwback Thursday: The retro trend of Heroes of the Storm's Warcraft characters
For the last several years, the Warcraft franchise has become almost synonymous with World of Warcraft. The other day, a friend of mine commented that Hearthstone wasn't so much "Heroes of Warcraft" as it was simply "Heroes of WoW". It's true that Hearthstone currently draws on elements from WoW more than any of the other Warcraft games, and that the MMORPG will likely remain the defining aspect of the franchise.
However, a recent pattern in Heroes of the Storm implies that Blizzard is making an effort to hearken back to the Warcraft that many of its older fans remember. So for the first post of 2015 (and first Throwback Thursday edition) let's take a look at how Blizzard is tacitly acknowledging that some of those Warcraft fans may not necessarily be World of Warcraft fans.
Subscribe to:
Posts (Atom)